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Advanced Strategies for Rhetoric and Research
The Practices of Memory

English 190.9
Spring 2004

Writing Assignment 11: Creating a Room on Connections

After reading the Connections This Old MOO tutorial "Building a Room on Connections," use the tutorial to create a room and then create three objects to keep inside it. These three objects should either reflect three memories which are important to you or three concepts you've learned about memory. The room's theme and the memory objects should compliment one another. When you are done, you should have a room and at least three objects (additional objects can be included to help fill out the room), as well as a short write up answering a few questions.

The MOO Commands for Building Rooms on Connections, MOO Commands for Creating Objects on Connections and Generic Objects on the MOO Connections, and the tutorials "Creating an Object," "Making Furniture on Connections," and "Building a Room on Connections" may be of use as you work on this assignment.

Part 1: Create your Room

  1. You'll build your first room in the upstairs section of Staefgeard's Quill and Ink. Off the "Central Hallway" (#12246) are four rooms: the Southeastern Room (#12213), the Northeastern Room (#7655), the Northwestern Room (#3930), and the Southwestern Room (#9513). Choose one of these rooms from which to build your room. You need to be in one of the four rooms before you dig your room. If you do something wrong, use @audit to see the object numbers of the room and exits you make and then use @recycle to get rid of them.
  2. Beginning with the "Building a Room on Connections" tutorial section "More decisions: names of rooms and exits," use the tutorial to create your first room.
  3. As the tutorial suggests, once you've decided upon on one-word exit name, use the @exits command to make sure the exit name isn't already being used. You can also use the "walk to <room name>" command to see if your room name is unique.
  4. Once you've checked your exit name and room name, follow the tutorial to dig your room.
    • Make sure you have an exit out of your room as well as into it.
    • Check your room name.
    • Describe your room. Remember, if you include descriptions of objects people might want to interact with, consider making those objects as MOO objects rather than including them in the room's description (i.e. describing the walls, the temperature, the smell, etc. generally work as part of a room's description. Animals, furniture, and art work, and other objects work better as MOO objects placed in the room.
    • Set the @messages on your exits
    • Take a look at your room and check your exit messages. Is there anything you need to change?

Part 2: Create objects for your room

  1. Create at least three objects to place in your room. Three of these objects need to either reflect three memories which are important to you or three concepts you've learned about memory. If you wish, you may include other objects to help develop your space.
  2. All your objects should have their @describe and @integrate_room messages set. For the three memory objects, the @describe message should explain the object's significance.
  3. Strongly consider using the @lock command so that no one can walk off with your objects.

Don't forget, if the MOO says you've run about of quota, use the @audit command to check your quota usage. If it says you've still got quota available, you've hit the 10 new objects per quota measurement limit (the MOO automatically measures quota usage once each day). Use the @measure new command and you'll be good to go.

Part 3: Write up

  1. What is the name of your room?
  2. What is the object number of your room?
  3. What are the names and object numbers of your three memory objects?
  4. Briefly explain why you think the room's theme and the objects compliment one another.

Due: 13 April 2004

Last Modified: 15 March 2004

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