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Advanced
Strategies for Rhetoric and Research
The Practices of Memory
English 190.9
Spring 2004
Writing
Assignment 11: Creating a Room on Connections
After reading the Connections This Old MOO tutorial "Building
a Room on Connections," use the tutorial to create a room and
then create three objects to keep inside it. These three objects should
either reflect three memories which are important to you or three
concepts you've learned about memory. The room's theme and the memory
objects should compliment one another. When you are done, you should have
a room and at least three objects (additional objects can be included
to help fill out the room), as well as a short write up answering a few
questions.
The MOO Commands for Building
Rooms on Connections, MOO
Commands for Creating Objects on Connections and Generic
Objects on the MOO Connections, and the tutorials "Creating
an Object," "Making
Furniture on Connections," and "Building
a Room on Connections" may be of use as you work on this assignment.
Part 1: Create your Room
- You'll build your first room in the upstairs section of Staefgeard's
Quill and Ink. Off the "Central Hallway" (#12246) are four
rooms: the Southeastern Room (#12213), the Northeastern Room (#7655),
the Northwestern Room (#3930), and the Southwestern Room (#9513). Choose
one of these rooms from which to build your room. You need to be
in one of the four rooms before you dig your room. If you do something
wrong, use @audit to see the object numbers of the room and exits you
make and then use @recycle to get rid of them.
- Beginning with the "Building
a Room on Connections" tutorial section "More decisions:
names of rooms and exits," use the tutorial to create your first
room.
- As the tutorial suggests, once you've decided upon on one-word
exit name, use the @exits command to make sure the exit name isn't already
being used. You can also use the "walk to <room name>"
command to see if your room name is unique.
- Once you've checked your exit name and room name, follow the tutorial
to dig your room.
- Make sure you have an exit out of your room as well as into it.
- Check your room name.
- Describe your room. Remember, if you include descriptions of objects
people might want to interact with, consider making those objects
as MOO objects rather than including them in the room's description
(i.e. describing the walls, the temperature, the smell, etc. generally
work as part of a room's description. Animals, furniture, and art
work, and other objects work better as MOO objects placed
in the room.
- Set the @messages on your exits
- Take a look at your room and check your exit messages. Is there
anything you need to change?
Part 2: Create objects for your room
- Create at least three objects to place in your room. Three of these
objects need to either reflect three memories which are important to
you or three concepts you've learned about memory. If you wish,
you may include other objects to help develop your space.
- All your objects should have their @describe and @integrate_room messages
set. For the three memory objects, the @describe message should explain
the object's significance.
- Strongly consider using the @lock command so that no one can walk
off with your objects.
Don't forget, if the MOO says you've run about of quota, use the @audit
command to check your quota usage. If it says you've still got quota available,
you've hit the 10 new objects per quota measurement limit (the MOO automatically
measures quota usage once each day). Use the @measure new command
and you'll be good to go.
Part 3: Write up
- What is the name of your room?
- What is the object number of your room?
- What are the names and object numbers of your three memory objects?
- Briefly explain why you think the room's theme and the objects compliment
one another.
Due: 13 April 2004
Last Modified: 15 March 2004
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