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An Ultimate
Description
To the casual observer, ultimate is a mish-mash of various sports, combining the speed, endurance and agility seen in soccer, rugby and basketball. The game swirls like an up tempo basketball game. Cuts and dives. Head fakes, hand fakes. You avoid contact every way possible, but it's hard not to get sideswiped or flattened in a game this fast. With a flick of a wrist, players can send a scorching pass a few inches off the ground, or loft a 40-yard strike to the end zone that pushes a teammate to lay out, hands extended, to make the grab. You can make the disc stop and float, or curve around clusters of player to the spot where your teammate is or will be and that is a dimension balls just do not possess.
Ultimate is hard on the
lungs, the legs and the brain, and fun to watch. Sweat flows, mud cakes to the
skin, and even though most players are in shape, some heavy breathing can be
heard from the sidelines.
Two teams of seven go at it on a field 70 yards
long, 30 yards wide. Everyone is free to move, except the thrower. You catch,
you stop, and you've got 10 seconds to pass to someone in front of you, the
side of you, or behind you, or it's a turnover. Drop the disc, it's a turnover;
so is an interception.
A point is scored when a player catches the disc
in an end zone 25 yards deep. According to UPA rules, the first team to reach
or exceed 15 points (with a two-point margin) wins, but even that's negotiable
with adjustments for points or caps on time. Most games last an hour and a
half.
The game may seem a willy-nilly free-for-all to
the novice, but don't be fooled. There
are definite strategies, both offensive and defensive. On defense, most teams use man-to-man or a
variation of a zone similar to basketball.
On offense, most teams run a variation of a stack.
Play begins much the way it does in football:
One team drives the disc down field. Play builds up from the back, with
handlers working like point guards feeding either short, quick, mid-range
passes, or taking risks by flicking it to tall, fast, deep threats.
But the most fascinating feature of Ultimate is
that there are no referees. Even at the biggest events - tournament finals,
national championships - the closest thing to a judge is an observer, who is
used as a final arbiter only after the teams can't come to an agreement in an
on-field altercation or close calls in the end zone or on boundary lines.
"The spirit of the game" is the
philosophy that somehow, someway, competitors ought to be able to be good
sports by policing themselves.
"Highly competitive play is encouraged, but
never at the expense of mutual respect among players, adherence to the agreed
upon rules of the game, or the basic joy of the play," according to the
Ultimate Players Association. Win-at-all costs behavior damages the game's rep,
and will not be tolerated.
There's some trash talk that goes on, but at the
end of the game you shake hands, give 'em a hug, and
move on to the next game. The
camaraderie between teams doesn’t stop on the field. Most teams will find some creative rhyme or
joke after the game to show appreciation to the other team.
There is no greater thrill than to make the tenacious
layout D or the jaw dropping throw or the body-sacrificing layout.